
Tour merch
A date got added and the table needs stock. Small counts, simple prints, ship to the venue.

Tell us the date. We will tell you what is still possible, honestly, before you spend anything.
Most rush jobs fail for two boring reasons. The artwork was not usable and the blank was not in stock. Both are fixable if you start now.
Find your row. This is the honest version, not the marketing version, and it assumes your artwork is ready and the blank is in stock.
| Days until you need them | What is realistic | What to do right now |
|---|---|---|
| Three weeks or more | Anything. Any garment, any quantity, any print method, standard pricing. | Nothing special. Design it in the studio and check out. |
| Two weeks | Standard turnaround. Most orders, most garments, no rush charge. | Get the artwork approved today so the clock starts. |
| Seven to ten days | Very doable on common blanks. Stick to stocked colors and mainstream sizes. | Choose from what is in stock rather than what is ideal. Approve the proof same day. |
| Three to six days | Possible on a limited garment list, usually with expedited freight. | Call it in rather than ordering blind. Send art first, pick the garment second. |
| Under seventy-two hours | Sometimes, on the right job. Small counts, simple prints, local stock. | Get in touch immediately with the quantity, sizes and deadline. |
Turnaround is counted from proof approval, not from when you place the order. A file that needs fixing pauses the clock.
How a rush order runs
The parts that take time are the parts waiting on a decision. Everything else moves as fast as the press does.
Send the art
Vector or a big transparent PNG. This is the step that usually stalls.
Pick a stocked blank
Common garment, common color, sizes we can get now.
Approve the proof
Same day if you can. The clock starts here, not before.
We print
Screen or digital, whichever suits the count and the deadline.
We check and pack
Same quality check as every other order.
It ships
To you, or straight to the venue.
The fastest thing you can do right now is get the design finished. Build it here, and you will have a proof-ready file and a real price in a few minutes.
If the date is tight, start the design and then tell us the deadline. Having the artwork already settled is most of the battle.
The single most useful thing you can do for a rush order is send usable artwork on day one. An order waiting on a file is the most common delay we see, and it is the only one that is completely in your hands.
When a rush costs extra, it is because something real had to be bought. Usually that is expedited freight to get blanks into the building sooner, and sometimes it is moving your job up the schedule ahead of work that was already booked.
If your deadline does not require either of those things, there is no rush charge. Two weeks is our normal turnaround, so plenty of orders that feel urgent to you are just a standard job to us.
What a rush charge never pays for is a lower standard. Same press, same ink, same people checking it. You still approve a proof and the reprint guarantee still applies exactly the same way.
Tell us when you need them in hand and what you are trying to print. We will tell you honestly whether it works before you spend a thing.
Events run on deadlines that do not move, which is why most of our rush work looks the same handful of ways.
A band added a date and needs merch for the table. A race sponsor came through late. A company booked a booth and nobody ordered staff shirts. A brewery is launching a beer on Friday.
The pattern is always the same. The date was fixed weeks ago and the shirts became somebody's problem this week. That is normal, and it is workable, as long as you start the artwork now instead of after you have finished choosing a garment.

A date got added and the table needs stock. Small counts, simple prints, ship to the venue.

Guides, staff and crews who need to be in uniform on opening day.

A release date that will not move and merch that was remembered late.
Standard is about fourteen days from proof approval to shipped. Rush is faster than that and depends on the quantity, the garment and where it is going. Tell us the date you need them in hand and we will tell you straight away whether it is doable.
Sometimes. Rush charges come from real things like paying for faster freight on the blanks or moving your job ahead of others on the press. If your deadline does not require either of those, it does not cost extra.
Artwork. An order sitting waiting on a usable file is the most common delay by a wide margin, and it is the one thing entirely in your control. Send vector art or a large PNG with a transparent background and you skip the problem.
That is the second most common delay. Sticking to a common blank in a common color dramatically improves your odds. If your first choice is not available in the sizes you need, we will tell you what is and let you pick.
Yes. Give us the address and the date somebody will be there to receive it. For events this is often faster and safer than shipping to you first.
No. It is the same press, the same ink and the same people. Rushing changes the schedule, not the standard. You still approve a proof and the reprint guarantee still applies.
Custom screen printing, embroidery, DTF and DTG. We source blanks from suppliers across the country and ship nationwide.
Build it yourself in the studio and check out when it looks right.
Open the design studioGetting the artwork settled is most of the battle on a rush order. Do that part now.